by Lythalion Wed Sep 25, 2013 11:52 pm
The stun skill reads "immobilized". Is it a root or complete paralysis?
What stops a stun? Special attack defenses?
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Also, I am still a bit confused about spell defenses myself.
If it works the way I think it works, it is a huge advantage to fighter classes who can get physical defenses off their list, so taking the spell defense is a no brainer.
Casting classes however have to choose between a spell that gives armor points, a spell that stops a physical skill, or a spell that stops another spell.
I doubt a whole lot of buffs will be going out the first event, but if you could clarify exactly how buffs work maybe give some examples that would be great.
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Curious. What is the reasoning for str not working on bows but working on thrown weapons? Bow already only do 2 damage (yes technically body but I don't see that being a huge advantage) they are one of if not the most expensive larp weapons to get, and maintain. Strings, quiver, arrows costing 15-20 dollars a pop. It is the bulkiest thing to carry around, and extremely detrimental if someone "rushes" you.
It also has limited ammunition and you have to spend a lot of time picking up arrows off the ground or finding them in the woods. It is also the slowest to strike weapon.
I dont get why it would be the only weapon in the game not effected by strength. Logic dictates that if you are stronger, you can draw the bow further and it will strike harder. Its why I can't elk hunt with my larp bow, it would probably ding off the elks hide, he would lol at me and run away. But if I was too weak to pull back a more taught bow... In DnD there are special bows, not sure how items or crafting work in this game but even that as possibility would be better than str simply not working.
And by that logic, I don't understand why ranged profs are the only prof to not effect their entire sphere. Again, not the most powerful weapons in the game. They require upkeep, are often lost, you cannot strike in melee with them, and thus also cannot defend yourself.
Making a decent arrow or thrown weapon takes a lot of time and money, unlike a spell packet. So when you lose one, it sucks to have to go home after the weekend and make a bunch more. Unlike a regular boffer or latex melee weapon which you get and can last a long time (i have some ten year old weapons that are still safe).
I would think they would get buffed, not nerfed.
As far as bows doing body. Its a nice advantage and all. Assuming you get into a PC on PC fight, chances are you cant get enough arrows off to take all their body away, so if they have armor, you will end up having to chip away at it with thrown weapons (which wont receive the benefit of your profs unless that changes) or a side arm sword.
With NPCs, again even if they have armor, see above scenario. OR you are hitting them for direct body while all your companions are hitting at their armor. Assuming NPCs come out with armor.
So the fact they are the only weapon that does body is nice, considering all the drawbacks of the weapon, not sure it is really enough to have them hitting for two.
In a typical scenario of someone "noticing the archer" he will probably get off one regular shot, and one point blank shot as per the rules, and which point he will have to switch to thrown, or to a side arm. Either of which if they are profed means the character doesnt have build spent into much else.
If the target doesn't go down, they are about to get faced with someone who if they have a two hander, 3 profs and str is swinging 8s. Now the archer is trying to defend themselves with an unweildly bow in one hand (dropping it on the ground is not an option as expensive as they are, not to mention if they get a crack and it goes unnoticed that is bad news bears) and thrown weapons or a sword in the other while the person who bridged the gap on them is just beating away with their unlimited ammo melee weapon.
Dont get me wrong, I understand Archery is one of those things that you love or you hate, and if you are doing it your probably dont care about your power level, you are doing it because you think it is cool or fun.
That being said it doesnt mean it should be underpowered, and I still think you should consider...
-upping the damage of bows, or allowing the archer to choose between 2 body OR 4 damage.
-Make ranged prof effect thrown and bow since they are in the same sphere. This gives synergy between ranged weapons and gives you something worth while to do once a person enters point blank range.
-make str effect bows
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One thing that wasn't addressed and its a safety issue and I dont want to assume so please answer this as it went unanswered in another thread.
Am I correct in saying it is under no circumstances EVER ok for an attacker to strike an archers bow? And under the same token it is never ok to block an attack with a bow?
String snaps can be uber dangerous for both the attacker and the wielder, so I just want to be certain this is super illegal in combat.
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In regards to the point blank rule, what if the arrow is knocked and drawn and the person rushes you and gets within the 15 feet? Can you call point blank damage and then fire the arrow at another target?
Last edited by Lythalion on Thu Sep 26, 2013 2:25 am; edited 2 times in total