Hey Staffers,
So I'm planning on playing a Fate Seer at the upcoming event and am quite excited about the class--and thanks for getting the spells up!
Not to complain, but rather give some PC feedback and perhaps get an open convo about this going, I also read how you were looking to likely up the XP costs for the Spells. Having just written up my character, if anything, I would recommend lowering the XP costs for the Spells. I'm going to be able to cast two spells per period, and that's only because I attended the Beta event and made donations for SP. Otherwise, I might have one.
A few considerations as to why:
-Fate Seers get no weapon on their path, meaning that pretty much everyone is going to need to buy one from the Common Path (larping without a weapon skill is never fun...) where they cost a lot. Sure, I'm dropping almost 600 to get large, but they're all very costly.
-Fate Seers don't need to purchase their spells, true, but this is offset that you need at least 2 throw-away speedbump skills that literally do nothing just to be able to buy your first spell slot. This gives it more than enough balance for the XP costs now set.
-Even by level 10, you're still going to have only one real pursuit (which, I suppose, may be the intent): casting wands, or cups, or swords. Now, if you want it to be a specialized sub-type that makes sense, but to have a chance to cast and entire deck is almost mathematically impossible.
-To be able to use a single spell from each of the 3 Courts of Suit requires a staggering 7 prerequisites, four of which again literally do nothing at all.
-Since the majority of spells are located on Sorcerer and/or Elementalist, mathematically both Sorc and Element are far cheaper options to do almost the same things--and they get to deliberately choose the spells they can use.
As I said, I do not mean to make this sound like I'm complaining in any way whatsoever. All I'm saying is that having done the math (I was going to go Sorcerer, but I like the FS fluff way better), they're still the most costly, especially in the long-run.
Before you up the price, please write up some different level character templates. I think you'll see what I mean.
Most importantly, a new character playing a FS will have at most 1 spell to cast their first event. This is going to prove a huge deterrent, leading to most opting for Sorc or Element down the road.
With class mods existing and being of importance, I'd hate to see this deterrent occur (selfishly, of course).
If however you get inundated with FS's, I will totally apologize and change my mind about upping the point costs. But as it stands, I think the costs are high enough as they are that they may discourage new players starting with 1200 XP to spend from going FS...
Thanks,
-Ron
So I'm planning on playing a Fate Seer at the upcoming event and am quite excited about the class--and thanks for getting the spells up!
Not to complain, but rather give some PC feedback and perhaps get an open convo about this going, I also read how you were looking to likely up the XP costs for the Spells. Having just written up my character, if anything, I would recommend lowering the XP costs for the Spells. I'm going to be able to cast two spells per period, and that's only because I attended the Beta event and made donations for SP. Otherwise, I might have one.
A few considerations as to why:
-Fate Seers get no weapon on their path, meaning that pretty much everyone is going to need to buy one from the Common Path (larping without a weapon skill is never fun...) where they cost a lot. Sure, I'm dropping almost 600 to get large, but they're all very costly.
-Fate Seers don't need to purchase their spells, true, but this is offset that you need at least 2 throw-away speedbump skills that literally do nothing just to be able to buy your first spell slot. This gives it more than enough balance for the XP costs now set.
-Even by level 10, you're still going to have only one real pursuit (which, I suppose, may be the intent): casting wands, or cups, or swords. Now, if you want it to be a specialized sub-type that makes sense, but to have a chance to cast and entire deck is almost mathematically impossible.
-To be able to use a single spell from each of the 3 Courts of Suit requires a staggering 7 prerequisites, four of which again literally do nothing at all.
-Since the majority of spells are located on Sorcerer and/or Elementalist, mathematically both Sorc and Element are far cheaper options to do almost the same things--and they get to deliberately choose the spells they can use.
As I said, I do not mean to make this sound like I'm complaining in any way whatsoever. All I'm saying is that having done the math (I was going to go Sorcerer, but I like the FS fluff way better), they're still the most costly, especially in the long-run.
Before you up the price, please write up some different level character templates. I think you'll see what I mean.
Most importantly, a new character playing a FS will have at most 1 spell to cast their first event. This is going to prove a huge deterrent, leading to most opting for Sorc or Element down the road.
With class mods existing and being of importance, I'd hate to see this deterrent occur (selfishly, of course).
If however you get inundated with FS's, I will totally apologize and change my mind about upping the point costs. But as it stands, I think the costs are high enough as they are that they may discourage new players starting with 1200 XP to spend from going FS...
Thanks,
-Ron